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White Chalice

Page history last edited by SRWUG@ Mods 12 years, 10 months ago

Arboretum: A nice place with lots of various, some alien looking, but harmless plants.  Aside of being a great place to hang out aboard the ship, it also provides a much needed source of oxygen when the ship is underwater or in space.

 

Deck: The deck of the ship is quite large, covering most of the top of the vessel.  When the White Chalice goes to space or is underwater, the deck does not become inaccessible, instead a clear protective covering extends over the area turning it into a large viewing deck.

 

Bridge: The central command area of the ship.  Mostly off limits to the general populous, only those whom Dan has assigned as command officers have personal access.  Or people who Smith has invited to play mini-golf.

 

Briefing Room: On the hallway off the bridge, this relatively large room has a central table and chairs and various output devices.  Like the bridge, only the command staff has personal access to the briefing room.

 

Communication Network: Obviously not a room, but the White Chalice has a secure internal network that can interface with the ubiquitous variety of communication devices carried in the modern world.  The network has the ability to carry transmitted data around the ship and broadcast it about a mile for routine real-time conversation, and comes with conveniently-placed fixed terminals around the ship for people who don't have or want personal communication devices.  The terminals lack video cameras or displays, though, so no video posting unless you have your own fancy-pants holocomm or video transmitter.

 

Engine Area: Only Dan knows where the engine area is and he keeps it top secret.

 

Gym: One the upper level of the Promenade is a large Gym.  It has various random weights and machines that Dan and the crew have collected over the years, but they are well kept and of at least average quality.

 

Hangar: The second largest area on the ship, the Hanger has places for mecha of various sizes.  The areas of the hanger are organized into smaller rooms with teleporters to get to the specific areas.  Each area also has a workshop and repair center for the engineering staff to work on the mecha.  Though one can walk around the hanger manually, it is incredibly large, open and all the areas look almost the same.

 

Kitchen/Mess Hall: The eating area of the ship is cramped, full of tables and chairs and yet still obviously too small for the available residency.  The kitchen is rather nice and there is a large pantry.  Everyone has access to the hall and the kitchen but only the command staff and assigned cooking staff has access to the pantry.

 

Medical: There are numerous high tech medical technologies here... unfortunately no one knows how to use most of it, so the doctors make use of more mundane practices for the moment.  The beds are quite high tech looking and very comfortable though.

 

Promenade: The main community area that connects to the remaining areas directly.  The are is open and has two levels, the top level of which consists of walkways with handrails which look down over the bottom one.  There are various rooms along the top and bottom area of the Promenade which are intended to be used by the more permanent residents, though most of them are currently empty.  There is a hatch above the Promenade which can be opened, both with or without a protective window.

 

Residential Area: The largest area of the ship, the residential area is where the assigned crew quarters are.  It has rooms for two, three and four occupants.  The rooms for two occupants have two twin beds, two desks, a single closet and a single dresser.  The rooms for three have a twin bed, a twin sized bunk bed, two desks, a closet and 2 dressers.  The rooms for four have two twin sized bunk beds, two desks, a walk in closet and two dressers.  One bathroom is in each hallway and they are shared by everyone.

 

Teleportation Hub: A teleporter room which can go to and from the different locations on the ship.  There are also numerous temporary relay stations which can be set up for various things, such as to allow teleportation to and from other flagships.  The range on these, like routine external communications, is only about a mile.

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